Video Game Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement (PC) (2010)

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement (PC) (2010)


Relevant Links:
Hamlet (video game) (Wikipedia.org)
Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement (PC) (MetaCritic.com)
Hamlet Or the Last Game without MMORPG Features, Shaders and Product Placement (Steam Store Page)


Overview:
Hamlet is a point-and-click adventure game whose characters are inspired by the characters in the play Hamlet by William Shakespeare.

Recommendation:
First, this game's title has no real significance. Second, other than the character names, the game's story has no clear relationship with the play. Then, as for the parenthetical portion of the game's name, it'd be more accurately titled "Hamlet (just another point-and-click adventure)."

You have to be a bit quick here, but its not as bad as the game's final puzzle.
While this game may be cheap (when on sale), it is short and some of its puzzles are not well made. For example, some puzzles are overly complicated by false clues left to mask the simplicity of the solution.

Though the game does provide hints after the player has taken too long, who wants to solve a point-and-click adventure game using hints!?!

Overall, this game performs below average and I would not recommend it. I did, however, enjoy the artwork.


20150104 AM Hours:
When I decided to play this game, I didn't know it would be a point-and-click adventure. In particular, its title seems so much more epic than what it turned out to be.

In the room where you have to guess the password, I tried to Google the compound Fe7O7 and among the search results was the answer. Unfortunately, there was nothing I could do about that spoiler.


At this weird puzzle with the changing face and compass directions, I was able to use brute force. I eventually read, however, that there's a heuristic solution (that I would never have thought of). This puzzle suffers from providing fake, unhelpful information. Brute force led to the following unexplained solution: open O; sad C; smile D; teeth E; squiggle S; tongue P; neutral I

Yes! I'm glad I got this monkey game without using a hint. Hint: I found the ties, even without knowing they were ties, subconsciously helped me solve the puzzle. Answer: Rock, paper, scissors!


Getting through the forest. Hint: Apparently the path flashes at the start. Otherwise, I just kept track of the answer via pen and paper. Answer: Clockwise, choose the 2nd, 1st, 2nd, 2nd, 2nd, 2nd, 1st, 2nd, 1st, and 2nd path.

I'm stuck at this room with four buttons that must be clicked and the correct combination must be found. I tried looking at the room for clues but didn't find anything. I tried to determine some relationships between the shapes and symbols but none of them seemed to unlock the door.


So far this adventure game isn't as fun as other adventure games I've played. I suppose at times its puzzles are too cryptic and at other times its puzzles are too easy.

I would have to say I enjoy Botanicula much more. Botanicula has it all among the point-and-click games I've played. What does Hamlet have? No idea.

This puzzle was hard, maybe too hard.
20150104 Noon Time:
Today i tried to go back to this tricky puzzle. I realized there are more relationships that I can consider.

Eventually, as I was going over to my blog to jot down a few notes and prepare to use the hint, my final notes magically materialized into the solution! Of course, I say "magically", because I have no idea why the solution is correct. In fact, I don't even know what the solution is.


Afterwards I read the actual solution and my reasoning was totally off.

With that being said, at one point I did attempt to do what was required by the actual solution, but I was thinking on the wrong scale.

There is, however, a possibility that I subconsciously arrived at the answer, because accidentally stumbling it seems difficult.

What an annoying puzzle.
Moving on, the last few "puzzles" are just annoying: Secret Hideout Door, Grim Reaper, Hourglass, and Claudius; actually, Claudius was the worst "puzzle" I've ever encountered.
Note that for the Grim Reaper, the bottom color is a dark blue/purple and the center color is magenta.

Claudius is annoying because it's basically a quick-time event that's super hard to pull off. I must have tried two hundred times before getting it.

The End.