Video Game Brothers: A Tale of Two Sons (PC) (2013)

Brothers: A Tale of Two Sons (PC) (2013)

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I just put about two hours and fifty minutes to play and finish this game. Throughout the game, I definitely praised it for its stunning visuals and its powerful soundtrack. At times, playing Brothers - A Tale of Two Sons felt more like watching a movie.

The game's puzzles were decent, perhaps hovering around the difficulty of puzzles in standard action-adventure games like The Legend of Zelda: The Ocarina of Time or Beyond Good & Evil. I would, however, turn the focus back to the game's visuals and soundtrack, which alone are more than enough reason to play the game.

Of course, the game also has a powerful story with an ending that just blew me away with its execution. Without giving anything away, the story delivers the "Book Ends" trope ( The three things that originally came to my mind when I thought of the "Book Ends" trope were puzzle platformer Limbo, television series LOST, and 3D platformer Prince of Persia: The Sands of Time.

Getting back to the game, I would also say that the end was so shocking and good that I kept thinking thoughts like "Is this for reals?" and "Oh okay, that makes sense."

Overall, this game certainly deserves its positive reviews and ratings. I would highly recommend this game to anybody who has a computer that can run it smoothly.

Remark: I have yet to try how the game feels with a keyboard; however, I imagine that playing the game with a keyboard will be slightly less natural than playing the game with a controller.

Second remark: Having only achieved six of twelve achievements on my first run, I'll definitely have to play this game again some day. It helps that its a short game.

Third remark: The game has a checkpoint/auto-save system. While this is generally good, it would be most unfortunate if a bug occurred and the only choice was to start over. For this reason, I would personally favor a multi-slot save/auto-save system in game design, as found in Portal and Half-Life.