Improv 20100531

Phuong, Daniel, Josh, Steve, Stephanie, and I play improv games.

Zip Zap Zop
Neil Patrick Harris
Sarah Michelle Gellar

Whoosh, Bong, Bridge, Interstate, etc.

Try not to think about it, go quickly. Eye contact.

Yes and...
No questioning, no repetition, develop names and relationships.
"Yes but..." is different from "Yes and..."

1,2,3: name, relationship, location.
Person A starts and somehow sets up a name for Person B, its optional to set up Person A's name as well. Person B then establishes some sort of implied or explicit relationship between Person A and Person B. Finally, Person A establishes the location that Person A and Person B are currently in. Again you can be subtle or explicit. After the three lines, that's it. Short little exercise...

Blurple: Space-work exercise. One person is given an emotion or state of mind. The second person comes in and tries says something, usually something that is thought to be opposite the emotion or state of mind. The first person must attempt respond to take that comment while staying in the original emotion or state of mind. The response should justify staying in the original emotion or state of mind. Try your best to be over the top with the emotion or state of mind that you are in. So the first person begins by expressing the emotion or state of mind while working with imaginary objects, this is the space work. When the second person realizes what the first person is doing, he/she may come in and give the line that the first person should react to. Summary: (A) expresses an emotion or state of mind while keeping with space work (B) figures out what A might be doing and comes in with a comment in attempt to break A's emotion or state of mind (A) replies with a line that justifies keeping A's emotion or state of mind.

Fresh choice/new choice. At any time, when the person running the game says fresh choice or new choice, etc, you change what you just did. The person running the game can be specific. Such as, new choice on how you're eating or new choice on entrance. Try your best to stay in character and stay in the scene. If you break character, break to the people on stage, not to the audience.

Two person, four person. This is a game for two people. At first (A) and (B) should establish name and relationship between each other. Then as the scene continues, (A) and (B) should each create a new character. At that point, both (A) and (B) can change between their two characters whenever they want. But in creating the new character, it helps to somehow give them background, before they are introduced. Then the audience has an idea of what to expect. It's good to have a good sense of space work to help the audience distinguish between the two characters.

ABA (American Bar Association). One person plays the judge. Everybody else is a lawyer. When evidence or witness is asked for, a second person who is not the lawyer on the floor can come in to be evidence or a witness. Anyways, the person on the floor defends some idea until another lawyer objects and explains why. If the judge sustains the objection, then that lawyer takes the floor.

185 blanks walk into a bar. The bartender says we don't serve your kind here. blanks say blah... Variations on how the one-liner can progress and how it can deviate from the suggested blank are at the discretion of the players. The point is more of trying to do your best at believing your joke is the funniest joke ever and just delivering that without hesitation. Confidence. So we start clapping regardless of actual humor level.

I like my men/women like I like my... (insert suggestion here)
For example, suggestion is 'trees.' One person said, I like my women like I like my trees... bushy.

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