Video Game Brothers: A Tale of Two Sons (PC) (2013)

Brothers: A Tale of Two Sons (PC) (2013)


Relevant Links:
Brothers: A Tale of Two Sons
Brothers: A Tale of Two Sons (Wikipedia.org)
Brothers: A Tale of Two Sons (PC) (MetaCritic.com)
Brothers: A Tale of Two Sons (Steam Store Page)


20150110:
I just put about two hours and fifty minutes to play and finish this game. Throughout the game, I definitely praised it for its stunning visuals and its powerful soundtrack. At times, playing Brothers - A Tale of Two Sons felt more like watching a movie.


The game's puzzles were decent, perhaps hovering around the difficulty of puzzles in standard action-adventure games like The Legend of Zelda: The Ocarina of Time or Beyond Good & Evil. I would, however, turn the focus back to the game's visuals and soundtrack, which alone are more than enough reason to play the game.


Of course, the game also has a powerful story with an ending that just blew me away with its execution. Without giving anything away, the story delivers the "Book Ends" trope (tvtropes.org). The three things that originally came to my mind when I thought of the "Book Ends" trope were puzzle platformer Limbo, television series LOST, and 3D platformer Prince of Persia: The Sands of Time.


Getting back to the game, I would also say that the end was so shocking and good that I kept thinking thoughts like "Is this for reals?" and "Oh okay, that makes sense."

Overall, this game certainly deserves its positive reviews and ratings. I would highly recommend this game to anybody who has a computer that can run it smoothly.


Remark: I have yet to try how the game feels with a keyboard; however, I imagine that playing the game with a keyboard will be slightly less natural than playing the game with a controller.

Second remark: Having only achieved six of twelve achievements on my first run, I'll definitely have to play this game again some day. It helps that its a short game.


Third remark: The game has a checkpoint/auto-save system. While this is generally good, it would be most unfortunate if a bug occurred and the only choice was to start over. For this reason, I would personally favor a multi-slot save/auto-save system in game design, as found in Portal and Half-Life.

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