Video Game Ticket to Ride (PC) (2012)

Ticket to Ride (PC) (2012)*
*Ticket to Ride (XBLA) (2008)
*Ticket to Ride (physical) (2004)


Relevant Links:
Ticket to Ride (BoardGameGeek.com)
Ticket to Ride (PC) (MetaCritic.com)
Ticket to Ride (video game) (Wikipedia.org)

Overview:
Ticket to Ride is a digital version of Alan R. Moon's board game of the same name. Players take turn collecting railroads and laying them out to bridge connections between target cities, with longer, more difficult connections gaining higher points.


However, don't be left with unfinished goals at the end of your game, those will net you negative points!

Recommendation:
If you have the money and your friends can come to your house to play, then I would recommend the actual board game over the digital version. As a side note, I like Age of Steam more than Ticket to Ride, though they differ in complexity.

20141211:
Having played the actual Ticket to Ride once before, I was looking forward to playing it again in digital form.


Unfortunately, while the interface was decent, I would much prefer play the actual Ticket to Ride. In its digital form, Ticket to Ride benefits from not requiring any clean up. However, there is no depth and realism in the game board or game pieces.

Another thing I dislike about the digital form is the presentation of downloadable content (DLC). Personally, I don't want to see DLC unless I click on a link or button asking to see DLC. In contrast, the physical form might mention expansion maps in the manual or on the box, but its unintrusive.


20141228:
Today I made the effort to experienced the game's hotseat mode. From what I can tell, the hotseat mode requires a laptop or similar device that can be handed to the next player. Specifically, when a player is done with his/her turn, he/she hands the laptop over to the next player. The next player then clicks a button and the game proceeds to quickly run through all actions taken since the player's last move.


While this may be reasonable in a two-player game, the feature becomes less useful with three or more players (unless a player has a photographic memory). Explicitly, the moves are replayed so quickly that processing them all is near impossible. If anything, the replay becomes a waste of time, as the player has no choice but to wait as all the moves are processed before taking his/her turn.

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