Video Game Dear Esther (PC) (2012)

Dear Esther (PC) (2012)


Relevant Links:
Dear Esther Website
Dear Esther (Wikipedia.org)
Dear Esther (PC) (Metacritic.com)
Dear Esther (Steam Store Page)


20140509:
I play for a while, getting to The Caves before being too sleepy to continue.

The game is very beautiful and has a wonderful atmosphere.


Being forced to only walk everywhere is definitely the game's intention and can be both a good and bad experience depending on what your gaming preferences.

At times, the game begins to feel dull and as much fun as soaking up the environment can be, I believe the exploration and beauty aspect of the game is short-lived. Personally I wanted to hear more parts of the story.


Overall, Dear Esther is a fun game where you just walk around, explore, and unravel a story which gets told as you go. In other words, Dear Esther can be considered less of a video game and more of an interactive story, where the listener is only told more of the story if the listener can arrive to the appropriate locations on the island.


20140510:
I started up Dear Esther again today and was disappointed to learn that I failed to save my progress. Slightly disgruntled about having to start back at the beginning, there were a couple of details that I got to experience that I didn't get to experience before, so at least restarting wasn't a waste.


My thoughts on the ending: I got to a part in the game where a cut scene occurs. It feels like an ending, but then I heard the words, "Come back." These words were also whispered earlier throughout the game, when the player dies by falling off a cliff or something. In those cases, the whispered words to come back are meant to signify that it isn't time to die.


Continuing my thoughts on the ending: Hence, when I heard those words at the end, I felt like there was more to the story. However, nothing seems to happen. Expecting one thing to happen and getting another, I felt a bit unsatisfied.


20140510:
After reading some forum posts and playing the game again, I was more accepting of the game's story and ending.


I suspected during this run that perhaps strafing left and right would increase the player character's speed (about the twelve minute mark of the recording). Apparently, according to the description in a speedrun of Dear Esther, alternatively pressing A and D in addition to W will in fact boost the player character's speed by about 15 to 30 percent. Watching the speedrun, there are also a couple of places where the speedrunner intentionally dies.

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