Video Game The Adventures of Shuggy (PC) (2012)

Overview and Recommendation:
The Adventures of Shuggy is a fun puzzle platformer that places some emphasis on finishing each and every level quickly. While the game's single player mode is fun, I would say its multiplayer mode is even better. If you like challenges, try getting to the top of the leaderboards (or grab a friend and try getting to the top of the co-op leaderboards)!

Game Loading Screen.


20121028:
Steam Game Time: 22 minutes

20121230:
Today I played through the co-op game with Michael while waiting for Josh to return. The co-op mode was pretty fun. Though the randomly moving mosquitoes were a little annoying.

Michael had Num3 changed to Num0. He also used one hand to play.

Co-op.

I asked Michael what he thought of the game, and he told me that the two-player game had some decent tension and that it was a decent platformer. He felt like the game could have been made in 1991, but that it's still pretty good.

20130113:
Today I played through the co-op game with Josh.

Josh had Num3 changed to enter. I recall he used two hands to play.

We made a good team, because we were able to get make it to the top of the leaderboards on several of the levels.

As of 20130119, I've achieved the following times (with Michael / Josh):


Josh and I first got 24:91. But we felt we could break 24 seconds. First we got it to 24:73. Then we got it to 21:81! So then we wanted to break 21 seconds. And that's when we achieved 19:10!

Tip: When going for a best time, make sure you're aware of whether there is or isn't a power available on that level.

Steam Game Time: 4 hours (total game time) [20171026: I'm not sure if this is exactly 4.0 hours or approximately 4 hours]

[20130119]

20130119:
So today I played the co-op level Holes by myself and managed to get a time of 59.71, moving up in ranks.

Let Player H be the Horizontal Player.
Let Player V be the Vertical Player.
1. Player H runs to the top platform.
1. Player V runs to the block left switch, then to the block down switch.
2. Player H jumps up onto the block and gets the gems to the top-left and returns to the block.
2. Player V runs to the block right switch, but should get off after it passes the next platform located above the block up switch.
3. Player H gets the gems above the spikes and the gems to the top right. Then moves to the block down switch, then to the block left switch, then to the block right switch.
4. Player V gets the remaining gems.

Holes.

I numerically labeled the steps which I believe can be executed simultaneously when playing with two players. It's possible that Player V can take Player H's task of activating block down switch during 3. If not completely then at least partially.

Consumed with the idea of playing two characters by myself, I played the level again and got 55:25, putting me at 3rd. And again for 51:31.

The Switch Central time can be improved by first noting the order of the switches. Then determining a decently efficient route.

Steam Game Time: 4.4 hours last two weeks / 5.1 hours on record

[20130119][20171026 Edit]


Ada played as Daisy and I played as Elvis (20171025)

As of 20131025:
Steam Game Time: 6.0 hours on record.

20131025:
Today I played the game with Ada. We played through various levels in the Gallery.* It was strange because we encountered some levels which I had certainly played before, but I can't remember who I played them with. In any case, it was fun to watch Ada fumble or master the controls. I would say that until today I didn't realize the amount of precise motor control that goes into playing platform video games.

There were a couple of other minute details I observed. Here are the ones I can remember:
1) Her: fear to collide with mines and consequently unnecessary reaction such as jumping to her death or running into said mine; Me: stand still because I know I'm not going to hit a mine or last-minute jump to safety if I miscalculated

After failing the first time, Ada wanted me to take over and complete the swing for her during the subsequent attempt, but I insisted she do it. She succeeded!

2) Her: jumping onto a platform, but then running past it; Me: jump onto a platform and land where I want to be
3) Her: timing of a delayed jump (a special game mechanic used in one of the levels); Me: quick refinement and repetition of action through visual cues to consistently execute, but in general, more intuition on the timing
4) Her: waits for enemies, generally due to fear of collision, but sometimes due to limitation of imprecise movement; Me: I can make it (sometimes I don't)
5) Her: sideways orientation was not intuitive, and her first encounter with it, she persisted in using left and right instead of up and down; Me: it's possible I also first tried left and right, but immediately switched to up and down and from there movement was nearly as precise as the normal orientation

Steam Game Time: 2.8 hours

After Ada was too tired to continue, I decided to go through and do a quick recording session that involved me going to each level and checking the time for it, for both co-op and single-player. I then played a level until I achieved a satisfying record. Unfortunately, when I finished playing, I had realized that the recording program (OBS) never started recording.

I did well on this level (20171025)

*R96 2:36.35 - 18.43 [20171027: in the future: try Tim take left, Ada take right; 20171113: tried but still hard] - Hot Spot Swap
003 - 19.43 - 19.43 [20171113] | 012 - 22.96 - 19.43 [20171027] - Lead The Zombie
004 - 37.08 - 32.90 [20171113: Room for improvement] | 191 1:27.26 - 32.90 [20171027*] | J85 2:33.33 - 32.90 [20171027] - Swinging Around
XXX 1:14.10 - XX.XX - Gimme A Boost
005 - 08.61 - 07.64 [20171113: Room for improvement] | 007 - 11.51 - 07.65 [20171027] - Spike Mouth
300 - 16.33 - 14.26 - Get A Move On [20171027: in the future: likely to improve, micro optimizations]
002 - 31.05 - 30.61 [20171113: Small Room for Improvement, Consider alternate jump paths] | 003 - 32.36 - 30.61 [20171027] - Double Lift

Steam Game Time: 1.1 hours

20171028:
Today I played solo for about 2 hours 20 minutes. Later Ada came home and we played for about 1 hour. We played through the Graveyard. I then continued playing solo for about 1 hour 45 minutes.

Steam Game Time: 5.1 hours (15.0 hours total)

20171108:
Today Ada and I played through the Boiler

Steam Game Time: 1.5 hours (

20171113:
Today Ada and I played through the Gallery room and improved our times.

Steam Game Time: 2.2 hours (18.7 hours total)

As of 20171028/20171108/20171108 My friends and I have achieved the following times:


GALLERY
Rnk - TIME. - TIME1 - Level Name
R96 2:36.35 - 18.43 [20171027: in the future: try Tim take left, Ada take right; 20171113: tried but still hard] - Hot Spot Swap
003 - 19.43 - 19.43 [20171113] | 012 - 22.96 - 19.43 [20171027] - Lead The Zombie
004 - 37.08 - 32.90 [20171113: Room for improvement] | 191 1:27.26 - 32.90 [20171027*] | J85 2:33.33 - 32.90 [20171027] - Swinging Around
XXX 1:14.10 - XX.XX - Gimme A Boost
005 - 08.61 - 07.64 [20171113: Room for improvement] | 007 - 11.51 - 07.65 [20171027] - Spike Mouth
300 - 16.33 - 14.26 - Get A Move On [20171027: in the future: likely to improve, micro optimizations]
002 - 31.05 - 30.61 [20171113: Small Room for Improvement, Consider alternate jump paths] | 003 - 32.36 - 30.61 [20171027] - Double Lift
*Playing both characters by myself.

CLOCKTOWER
Rnk - TIME. - TIME1 - Level Name
064 - 38.58 - 35.83 - The Slow Walk [20171108]
008 - 20.41 - 17.80 - Rotoshare [20171108]
035 1:08.15 - 38.65 - Drawbridge [20171108: I see the optimization, but difficult to get consistent, oh wait, maybe approach is wrong review @ 2017-11-08 17-33-59 23:17 min]
010 - 18.93 - 15.66 - Double Dungeon [20171108: in the future: small room for improvement]
005 - 13.71 - 10.03 - Free Spin [20171108: old play near 50:46 min]
??? - 05.16 - 03.21 - Spike Room [20171108: in the future: Ada can save one sec or so by jumping onto the button at the start, instead of walking to it and jumping]
003 - 14.88 - 14.88 - Need A Lift? [20171108]
005 - 25.48 - 23.23 - Split 'Em Up [20171108: in the future: hard to improve... need a micro study]

20171122:
Today I focused on quantity over quality; I played as many levels in the Boiler Room as I could and only replayed those which I absolutely felt like I could easily improve. However, playing with the keyboard put a lot of strain on my left wrist. One, bent wrists. Two, the left hand was handling both the directions and the jump (space). Though I suppose I could have used my right hand. Regardless, I should have used a controller.

Remark: I had not played any levels in the Boiler Room (Single Player) before today.

Steam Game Time: 1.3 hours (20.0 hours total)

The Adventures of Shuggy (PC) (2012)*
*The Adventures of Shuggy (XBLA) (2011)

Relevant Links:
The Adventures of Shuggy (Wikipedia.org)
The Adventures of Shuggy (PC) (MetaCritic.com)
The Adventures of Shuggy (XBLA) (MetaCritic.com)

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