Game Agricola 20110114

20110114:
While I often record and create strategies for the games I play within this blog, I seldom remember to read them prior to each new game. Yesterday, however, I opened my copy of Agricola, which had been unused for at least a semester, and perused my old blog posts. After reading them, I formed the following goals for this game: I wanted to make babies, and I needed a fireplace.


Unfortunately, one thing that I managed to screw up was not filtering out the 3+ and 4+ occupation cards. As a result, Ryan found some in his hand after we started the game. That, however, was easy enough to fix: we simply exchanged those. But by some silly mistake, several turns later I learned that I also had some 3+ and 4+ occupation cards in my hand! While they were crucial to my strategy and my reason for getting sheep, I went ahead and traded them in for 1+ occupation cards.

I also regressed to making the interpretation that only one stable can be in a pasture. The rules actually allow for multiple stables in a pasture, but there is only one stable in a farmyard space. However, as I mentioned in a previous post, it is rare to need more than a capacity of eight in a farmyard, which can simply be accomplished by one stable on a pasture with two farmyard spaces.


Ryan observed that wood is good early game and stone is good late game. And that six wood is a lot in this game. So one shouldn't underestimate the opportunity of acquiring six wood. To that I would say three reed is also a lot. Four would be pushing it.

[20110115][20160821 Edit]

Preliminary Pasture Analysis:
In terms of maximizing profit by animals, which is nearly impossible without taking a greater loss by not playing a balanced game, one could do form a two-by-three adjoined with two one-by-one's to form a two-by-four. The one-by-one's can have a stable each. In total you can hold 4,4,8 (2 stables, 6 spaces, 13 fences).

Maybe not. I should instead attempt to improve on a previous pasture analysis.


Pasture Analysis:
One could start with a two-by-one early game with a stable for sheep. Then build a two-by-two adjacent to the two-by-one. Thus so far, we have used 12 fences. Depending on the game, one has the option of using the last three to branch out for a one-by-one, or splitting the current into two-by-two into two. Thus we have 4,8,8 (2 stables, 7 spaces, 15 fences) or 4,8,8 (2 stables, 6 spaces, 14 fences).

I suppose the 4,4,8 (2 stables, 6 spaces, 13 fences) is easier to build as you can build two one-by-one's with two stables relatively easy for an immediate 4,4. Then build the 8 capacity farmyard later. In any case, the most flexible decision is to build a two-by-one.

[20110115][20160821 Edit]

Played 20110114 2027-2322EST 2hr55min Ryan (40) Me (50). Me first. I won. [E-deck]

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